Nazrin

Nazrin is the capital city of Sheol'gotha and the seat of power for the abaddon who resides in the royal palace. It is marked on the west by the Lakkas River, and has four roads spreading in the cardinal directions towards major cities.

Outer City
The city walls contain much of the city within it and the walls are patrolled by soldiers. The markets are described as bustling crowds of business which part at the sounds of horns when the army moves through. Merchants operate from both stalls and buildings, and wagons contain many important items for sale. "Meats, leathers, scales, eggs, hatchlings, water, alcohol and metal supplies." Weapons, armour and trinkets of the dead are also for sale.

Nazrin Proper
The central city is accessed through a raised footpath from several different areas of the outer city. From above it is possible to see a thin veil of smoke which covers the lower regions. The center of the city is referred to as the Nazrin Proper. The military quarter dominates the north-east side of the palace. The Courtyard of the Three with the temples to the gods are on the south side. Guild halls, merchant halls and royal ancillary buildings are on the west side. Royal guards mark the Proper and the palace.

Royal Palace
The royal family resides within the royal palace. The main entrance is from the south side, with the walls marked with banners, portraits and the throne room often lined with attendents who feast in the abaddon's presence. Against the far wall of the circular room is the skull of Terrynhejr, a great beast, which serves as the throne. The keystone of Nazrin - the first stone laid of the city - lays in the center of the room.

Each of the families of the abaddon are separated based on their species and consort, and in the case of the grigori there are harems in place to give them an ample food source. The harems may also exist for other families as a source of recreation.